Title:		The Ultimate Compile Errors List
Version:	2
Date:		23-01-2017
Author: 	Shadow



**NEW COMPILE ERRORS**
- Entity reached from outside -- No Filling -- Leaked!
- Entity 445 of type 'light' leaked
- Level::AllocEdict: no free edicts
- static model brush [mins = (coordinates), maxs = (coordinates)] outside map bounds
- 'textures/xxx' : Shader has no surface type specified! 
   WARNING: Couldn't find image for shader textures/xxx



**ADDED INFORMATION**
- LoadTGA Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported.
- MAX_ORIGINAL_EDGES



**ADDED EXTRA MAP LOADING PROBLEMS**
- Vision radius in map very reduced (white fog) 



**ADDITIONAL CHANGES**
- Fixed a few more grammar issues
- Made all the 'PROBLEM' & 'SOLUTION' points bold.